GDC 2022 presentation.
An open source physics engine used by Horizon Forbidden West, available on github.com.
An article from 2019 comparing various ray casting strategies.
Digital Dragons 2015 presentation.
GDCE 2014 presentation.
Sony DevCon 2014 presentation.
A collection of blog posts for the Killzone Shadow Fall online community in 2014.
An article about structuring your game code. Published on www.gamasutra.com in 2005.
An article about collision detection between swept ellipsoids and polygons written in 2003.