Portfolio of Jorrit Rouwé
Publications

Launching and Supporting Killzone Shadow Fall

Digital Dragons 2015 presentation.

Killzone Shadow Fall: Threading the Entity Update on PS4

GDCE 2014 presentation.

The Server Architecture Behind Killzone Shadow Fall

Sony DevCon 2014 presentation.

Networking related blog posts for killzone.com

A collection of blog posts for the Killzone Shadow Fall online community in 2014.

A Fixed Joint for Box2D

An article deriving a fixed joint for Box2D written in 2009.

The Guerrilla Guide to Game Code

An article about structuring your game code. Published on www.gamasutra.com in 2005.

Collision Detection with Swept Spheres and Ellipsoids

An article about collision detection between swept ellipsoids and polygons written in 2003.